
These are the picture of simplicity a reliable defense, and the only one, against the Spores. 7 of the 10 spots on the 'unit bar' or what-have-you are now filled in. I'm also not immediately grasping the logic behind using their shipping destinations as planets to visit.īeen a while since we were given something new. with well under two minutes before the first Spores will arrive. We get the schematic and can now build SAMs. The path of it is pretty much dictated by the limited amount of real-estate that is on high ground.

More than twice as long as Ara, but considerably faster than the last couple of outings.īuilding out a network goes reasonably well I let too much energy accumulate at a couple points but nothing too terrible. Odin City even got hit with a Spore, but without support it dissipated. It takes a while to fill in all the lowlands, but once that happens the end comes quickly. We've also got four minutes to snag that schematic and do something with it. They'll quickly fill up the basins, so in terms of territory I expect to be fighting a losing battle soon.

We have the high ground once again, but there isn't much of it and six emitters oppose us.

This is one of those areas where they basically make you do it in the second level, but don't tell you about it until the 10th when it's supposed to be some new revelation lots of good design in Creeper World but this isn't one of them.
#Creepr world ever more how to#
A new toy is apparently going to be made available to deal with these Aerial Spores, and we have finally been told how to do something we've been doing for quite a while: capping emitters. I expected something more troublesome after the last two relatively easy worlds.
